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XR PublishingLaajuus (5 cr)

Course unit code: KM00ES28

General information


Credits
5 cr
Teaching language
Finnish

Objective

The student is familiar with the possibilities and constraints of different XR technologies ecosystems and the design requirements for the visual components used in them.

Content

The course introduces the students to various XR technologies and environments such as VR, AR, MR and CR. A small XR application is designed and implemented during the course.

• XR application design process and idea
• XR capability and support for game engines
• Design of the graphical elements and preparation for the production environment
• XR technologies, VR / AR / MR
• Implementing the XR application

Qualifications

Knowledge of pixel and vector graphics.

Basic knowledge of 3D graphics and animation. Recommended course: Game Engines 5 ECTS.

Assessment criteria, satisfactory (1)

The student
• is able to implement an XR application using a game engine and industry software
• is familiar with the possibilities and limitations of XR technologies and different ecosystems.

Assessment criteria, good (3)

The student
• is able to implement an XR application using a game engine and industry software
• is familiar with the possibilities and limitations of XR technologies and different ecosystems
• is familiar with the future prospects of the field
• is able to apply the things they have learned in project work.

Assessment criteria, excellent (5)

The student
• is able to design and implement an XR application using a game engine and industry software
• is familiar with the possibilities and limitations of XR technologies and different ecosystems
• is familiar with the future prospects of the field
• is able to apply the things they have learned in project work.

Assessment criteria, approved/failed

The student
• is able to implement an XR application using a game engine and industry software
• is familiar with the possibilities and limitations of XR technologies and different ecosystems.

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