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XR PublishingLaajuus (5 cr)

Code: KM00DS89

Credits

5 op

Teaching language

  • Finnish

Objective

Students are familiar with the possibilities and constraints of XR technologies and different ecosystems and the design requirements for the visual components used in them.

Content

The course introduces various XR technologies and environments such as VR, AR, MR and CR. A small XR application is designed and implemented during the course.

- XR application design process and idea
- XR capability and support for game engines
- Graphic design and preparation for the production environment
- XR technologies, VR / AR / MR
- Implementing the XR application

Prerequisites

Knowledge of pixel and vector graphics.

Basic knowledge of 3D graphics and animation. Recommended Game Engines 5 cr

Assessment criteria, satisfactory (1)

Participation in classes. Assignments completed. Performance needs improvement.

Assessment criteria, good (3)

Active participation in classes. Ability to apply the learned knowledge. Performance meets expectations.

Assessment criteria, excellent (5)

Active participation in classes. Ability to apply the learned knowledge independently. Performance exceeds expectations.

Assessment criteria, approved/failed

Participation in classes. Assignments completed. Performance needs improvement.