Tech & Design Techniques for Real-time MultiplayerLaajuus (3 op)
Opintojakson tunnus: TX00GK16
Opintojakson perustiedot
- Laajuus
- 3 op
- Korkeakoulu
- Metropolia
Osaamistavoitteet
o This course offers an in-depth theoretical exploration of the technologies and design principles underpinning real-time multiplayer games. Students will examine the architectural frameworks, synchronization methods, networking protocols, and design strategies essential for creating engaging and responsive multiplayer experiences. Through lectures and discussions, participants will gain a solid understanding of the complexities involved in developing real-time multiplayer games, preparing them for advanced studies or careers in game development.
• Learning Objectives
o By the end of this course, students will be able to:
1. Understand Real-Time Multiplayer Fundamentals: Grasp the core principles and challenges of real-time multiplayer game development, including latency, synchronization, and concurrency.
2. Analyze Networking Protocols: Differentiate between networking protocols (e.g., TCP, UDP) and their suitability for various multiplayer scenarios.
3. Design Synchronization Strategies: Comprehend techniques for maintaining consistent game states across clients, such as client-side prediction and server reconciliation.
4. Apply Multiplayer Design Principles: Recognize design considerations unique to multiplayer games, including player interaction, fairness, and engagement strategies.
5. Evaluate Scalability and Testing Methods: Understand approaches to scaling multiplayer games and the importance of rigorous testing methodologies.
Sisältö
o Foundations of real-time multiplayer gaming
o Core concepts: latency, concurrency, and synchronization
o Overview of multiplayer game genres and their unique challenges
o Networking protocols and data transmission
o Game state management and synchronization
o Design principles for multiplayer engagement
Arviointikriteerit, tyydyttävä (1)
Attendance on at least 80% of the sessions.
5-minute presentation about the tech design or game system design for real-time multiplayer. More detailed instructions about what and how to do will be given on the first day of the lesson.
Lisätiedot
o Laptop on the last day to work on presentation slides for the assessment