Advanced Studies in Programming (5 cr)
Code: KX00ED40-3001
General information
Enrollment
02.05.2022 - 04.09.2022
Timing
29.09.2022 - 14.10.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
School of Media, Design and Conservation
Campus
Hämeentie 135
Teaching languages
- Finnish
Seats
0 - 20
Degree programmes
- Design
Teachers
- Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
-
KXE20S1XRXR Design
Objective
The student will be able to identify the most common programming tools used to develop XR applications and to select the most appropriate tools for the purpose. The student is able to implement demanding functionalities in XR applications using programming tools.
Content
During the course, the student expands their programming skills acquired during the course Programming.
- Most common programming tools for XR applications
- Most common programming tools for game engines
- Programming of more demanding functionalities
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the basics of programming as well as programming tools and environments.
Assessment criteria, good (3)
The student is able to program his / her own XR applications using programming tools and environments sensibly.
Assessment criteria, excellent (5)
The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.
Assessment criteria, approved/failed
The student knows the basics of programming as well as programming tools and environments.