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Advanced Studies in Programming (5 cr)

Code: KX00ED40-3001

General information


Enrollment

02.05.2022 - 04.09.2022

Timing

29.09.2022 - 14.10.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

School of Media, Design and Conservation

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Design

Teachers

  • Turkka Loimisto

Teacher in charge

Turkka Loimisto

Groups

  • KXE20S1XR
    XR Design

Objective

The student will be able to identify the most common programming tools used to develop XR applications and to select the most appropriate tools for the purpose. The student is able to implement demanding functionalities in XR applications using programming tools.

Content

During the course, the student expands their programming skills acquired during the course Programming.

- Most common programming tools for XR applications
- Most common programming tools for game engines
- Programming of more demanding functionalities

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of programming as well as programming tools and environments.

Assessment criteria, good (3)

The student is able to program his / her own XR applications using programming tools and environments sensibly.

Assessment criteria, excellent (5)

The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.

Assessment criteria, approved/failed

The student knows the basics of programming as well as programming tools and environments.