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C++ Programming (3 op)

Toteutuksen tunnus: TT00CB04-3007

Toteutuksen perustiedot


Ilmoittautumisaika

02.05.2019

Ajoitus

01.01.2020 - 31.12.2020

Opintopistemäärä

3 op

Virtuaaliosuus

3 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet

  • Englanti

Paikat

0 - 3000

Koulutus

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Opettaja

  • Sami Sainio
  • Mika Hyyryläinen

Ryhmät

  • ATX20TV
    Avoin amk - NonStop vuosi 2020

Tavoitteet

The student is familiar with C++ language and its specific features in object-oriented programming. The student knows how to define a class, instantiate it and write code, in which the objets created are used. The student knows how to make objects interact with each other, how to use inheritance and how to use dynamic binding.
The student knows how to define and use generic functions and classes as well as operator functions

Sisältö

- automatic and dynamic creation of an object,
- constructors and destructors,
- inheritance, associations, aggregation,
- function overloading,
- virtual functions and dynamic binding,
- various parameter types,
- copy constructor,
- operator overloading,
- generic classes and functions,
- standard class library.

Aika ja paikka

Riippuu opiskelijasta itsestään.

Oppimateriaalit

N/A

Opetusmenetelmät

100% netin kautta itsenäisesti suoritettava kurssi.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

N/A

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Riippuu opiskelijasta itsestään.

Sisällön jaksotus

Riippuu opiskelijasta itsestään.

Lisätietoja opiskelijoille

ENROLLING
Open UAS and CampusOnline Student: Please fill in eform

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- Register to system -> Click the link “Enroll on the course”
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- Fill the others fields

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1)

After completing this course the student will
- understand the difference between a class and an object and knows how to use straightforward pre-coded classes in a software application
- understands why classes are generally speaking necessary and how they are used (the importance of differentiating between implementation and user interface)
- is able to design and use simple classes
- understands the goal of making classes to be applicable for multiple purposes
- understands how the vector class model operates and knows how to correctly use it instead of a C language array

Arviointikriteerit, hyvä (3)

After completing this course the student will
- understand the benefits and disadvantages of dynamic memory management when designing and using objects
- when designing classes understand and be prepared for the challenges brought by any dynamic data members (need for a destructor, need for a copy constructor, need for an assignment operator etc.)
- knows how to select a suitable class relation type (inheritance, association, aggregation) according to the situation when using an existing class to implement a new class
- also knows how to implement a new class using the class relation types mentioned above
- understands the implementation differences between various STL container class models thus being able to select a suitable model based on the requirements of the current application

Arviointikriteerit, kiitettävä (5)

After completing this course the student will
- deeply understand the meaning of function models and class models and how these operate on the compiler level
- knows when designing classes how to be prepared for eventual memory leaks and knows how to prevent these leaks in all situations (exceptional situations included)
- is able to very expertly use pointers, not just by trial and error (defining a pointer, indirect referencing, using references)

Lisätiedot

Online course