Game Mathematics TX00CD91-3008 26.08.2019-13.10.2019 5 credits(TVT18-PE)+-
Learning outcomes of the course
The main objective of the course is to enhance mathematical knowledge and skills of the first year’s studies from the point of view of game programming. The student will understand mathematical principles in image formation (—> computer graphics), describing motion and collision of objects, and he or she will be able to apply them on a computer. In addition to these the student will learn fundamentals of logical structures and graph theory.
Prerequisites and co-requisites
First year studies (Orientation to information and communication technology) or comparable knowledge.
1) Concepts of matrix and vector with applications
2) Projections in practice
3) 2D and 3D matrix transforms
4) Fundamentals of logic and graph theory
The student knows and understands the key concepts dealt in the course and knows how to apply them in simple modelling problems.
The student is able to adopt and combine new knowledge and skills required in more demanding applications. He or she knows many practices of the subject.
The student knows thoroughly the contents of the subject dealt in the course with the practical skills needed to perform tasks on a computer. He or she is motivated to use and develop one’s knowledge and skills independently.
The student will apply, what he or she has learned, with a computer.
Name of lecturer(s)
Mode of delivery
Language of instruction
Tuition in Finnish
26.08.2019 - 13.10.2019
01.01.2019 - 01.01.2019
0 - 40
Unit, in charge
(2016-2018) Information and Communications Technology (ICT)