Game EnginesLaajuus (5 ECTS)
Course unit code: KM00DS90
General information
- Credits
- 5 ECTS
- Teaching language
- Finnish
Objective
The student understands the possibilities of the game engines and the design requirements for the visual components used in them. The student is able to produce visual content in a gaming environment and produce interactive and playable content. The student knows the possibilities of game engines and real-time rendering in content production.
Content
The course uses the use of a game engine using 2D graphics and simple 3D graphics. This course is a design work that is modeled with suitable 3D software for transfer to a game engine, where the 3D model is transformed into an interactive and manipulable entity for use on different platforms.
- Design process, Idea, Sketching
- Preparation of graphics and animation for the game engine
- editing 3D content for game engine use.
- game engines, operating principles, use, elements, textures, lighting, rendering
- Interactivity, basics of script and node-based programming
- publishing platforms
Qualifications
Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics and animation. Multimedia Production and Fundamentals of Programming, Multimedia Project
Assessment criteria, satisfactory (1)
Participation in classes. Assignments completed. Performance needs improvement.
Assessment criteria, good (3)
Active participation in classes. Ability to apply the learned knowledge. Performance meets expectations.
Assessment criteria, excellent (5)
Active participation in classes. Ability to apply the learned knowledge independently. Performance exceeds expectations.
Assessment criteria, approved/failed
Participation in classes. Assignments completed. Performance needs improvement.