Computer Graphics and AnimationLaajuus (5 ECTS)
Course unit code: TT00AA44
General information
- Credits
- 5 ECTS
Objective
The student learns the principles and methodologies for producing 3D graphics. He/she is able to model and visualize physical phenomena.
Content
- graphics APIs
- projections and transformations
- lighting models and texture mapping
- physics modeling
Qualifications
Data Structures and Algorithms, Fundamentals of Programming.
Assessment criteria, satisfactory (1)
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Physics modeling:
- The student is able to model simple physical phenomena
Assessment criteria, good (3)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Physics modeling:
- The student is able to model simple physical phenomena and visualize them with OpenGL library
Assessment criteria, excellent (5)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library
Physics modeling:
- The student is able to model physical phenomena and visualize them with OpenGL library
- The student is able to utilize external libraries for physics modeling