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Player Centered Design and TestingLaajuus (5 ECTS)

Course unit code: TX00CG86

General information


Credits
5 ECTS

Objective

Student can design games for specific target groups. He understands common player types, and can utilize various metrics and methods for analyzing player satisfaction. He understands game testing process, and can plan and analyze game testing event. Student also knows common user interface types, and is able to analyze user interfaces in terms of usability, efficiency, and learnability.

Content

• player and game types
• measuring player satisfaction
• concepts of game testing
• planning, executing, and reporting game testing
• usability
• human information processing capabilities
• user centered design methods

Qualifications

Game design.

Assessment criteria, satisfactory (1)

Student knows different player types and appreciates importance of measuring player satisfaction. He knows terminology of usability.

Assessment criteria, good (3)

Student knows different player types and appreciates importance of measuring player satisfaction. He can plan a testing event, and analyze its results. He can fairly estimate user interfaces in terms of usability, efficiency, and learnability.

Assessment criteria, excellent (5)

Student knows different player types and appreciates importance of measuring player satisfaction. He is able to collect and analyze player data. He can plan a testing event, and analyze its results. He can deeply estimate user interfaces in terms of usability, efficiency, and learnability.

Further information

Course can include common project work together with other courses.

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