XR PublishingLaajuus (5 ECTS)
Course unit code: KM00DS89
General information
- Credits
- 5 ECTS
- Teaching language
- Finnish
Objective
Students are familiar with the possibilities and constraints of XR technologies and different ecosystems and the design requirements for the visual components used in them.
Content
The course introduces various XR technologies and environments such as VR, AR, MR and CR. A small XR application is designed and implemented during the course.
- XR application design process and idea
- XR capability and support for game engines
- Graphic design and preparation for the production environment
- XR technologies, VR / AR / MR
- Implementing the XR application
Qualifications
Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics and animation. Recommended Game Engines 5 cr
Assessment criteria, satisfactory (1)
Participation in classes. Assignments completed. Performance needs improvement.
Assessment criteria, good (3)
Active participation in classes. Ability to apply the learned knowledge. Performance meets expectations.
Assessment criteria, excellent (5)
Active participation in classes. Ability to apply the learned knowledge independently. Performance exceeds expectations.
Assessment criteria, approved/failed
Participation in classes. Assignments completed. Performance needs improvement.