Game ArtLaajuus (5 ECTS)
Course unit code: TI00AC38
General information
- Credits
- 5 ECTS
Objective
On completion of the course the student will learn the fundamental principles and techniques needed to be an artist in the games industry. Student can use the industry standard tools to create, implement and test graphics in a games production.
Content
2D
- Principles of colour, light and composition.
- Traditional drawing techniques.
- 1,2 and 3 point perspective.
- Style Guide overview.
- Introduction to Photoshop and digital workflow techniques.
- Character, background and user interface design.
- 2d Animation and sprite sheet creation.
- Implementing game graphics into Construct 2 game engine.
- Introduction to Flash.
3D
- Introduction to 3ds max.
- Modeling low polygon game props.
- Unwrapping and texturing game props.
- Animating in 3ds max.
- Optimizing game models.
- Unity interface overview.
Qualifications
Preliminary test
Assessment criteria, satisfactory (1)
The student has a basic understanding of the 2d/3d game graphics principles and creation process. Student can use the industry standard tools to create game graphics to an acceptable standard.
Assessment criteria, good (3)
The student has a good understanding of the 2d/3d game graphics principles and creation process. Student creates game graphics to a good consistent standard and show a willingness to learn more.
Assessment criteria, excellent (5)
The student has an excellent understanding of the 2d/3d game graphics principles and creation process. He/She has an ability to produce game graphics to a very high standard. He/She has an excellent motivation and willingness to improve and take their skill set to the next level.