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3D Project, Moving ImageLaajuus (15 cr)

Course unit code: KM00ER48

General information


Credits
15 cr

Objective

The student
• knows the key concepts and terminology and masters the fundamentals of 3D animation
• is able to implement short animations
• can identify potential contexts for 3D graphics
• knows the methods of real-time 3D graphics and is able to prepare material for real-time applications
• is able to implement interactive elements and understand the principles of programming.

Content

• General principles of animation
• Basic concepts and terminology of 3D animation
• Tools and methods of 3D animation
• Rendering of 3D animation
• Producing 3D material for real-time graphics
• Implementing interactive features
• Implementing a small real-time application

Assessment criteria, satisfactory (1)

The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.

Assessment criteria, good (3)

The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply methods in assignments.

Assessment criteria, excellent (5)

The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply and research new methods independently in assignments.

Assessment criteria, approved/failed

The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.

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