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Fundamentals of 3D Game Modelling (5 cr)

Code: TT00FC46-3004

General information


Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • English

Seats

0 - 1000

Degree programmes

  • Information and Communication Technology

Teachers

  • Virve Prami

Teacher in charge

Janne Salonen

Groups

  • ATX22TV_Study_Packages
    Open UAS: NonStop Study Packages

Objective

After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.

Content

This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.

The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity

The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to student her-/himself.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to design and model 3d assets for games and understanding of key concepts.

Prerequisites

A basic understanding of the Blender & Unity interface is beneficial.