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Introduction to Game Business (5 ECTS)

Code: TX00EX20-3003

General information


Enrollment
19.12.2022 - 12.03.2023
Registration for the implementation has ended.
Timing
13.03.2023 - 07.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of ICT
Campus
Hämeentie 135 D
Teaching languages
English
Seats
0 - 40
Degree programmes
Degree Programme in Information Technology
Information and Communication Technology
Teachers
Suvi Kiviniemi
Teacher in charge
Suvi Kiviniemi
Course
TX00EX20
No reservations found for implementation TX00EX20-3003!

Objective

On completion of the course the student will understand the basic principles of game industry and game entrepreneurship. They will have a core understanding of customer-centred development and recognise the central tools for driving business. They understand the expense structure of a game company, and the funding mechanisms available for Finnish game companies. They recognise the requirements of a game development project for a game startup. They have made a simple game company business plan.

Content

- introduction to game entrepreneurship
- game business basics
- legal requirements
- product strategy
- understanding expenses
- funding games 101
- team and roles
- understanding customers – player personas and market research
- production (high-level)
- user testing
- game company business plan workshop

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student has achieved the course objectives fairly. The student has made a game company business plan. The student understands the core principles of game business, game entrepreneurship, and developing a product as a game startup.

Assessment criteria, good (3)

The student has achieved the course objectives well, even though the knowledge and skills need improvement on some areas. Student has made a game company business plan and is able to identify its core risks and strengths. The student understands the core principles of game business, game entrepreneurship, and developing a product as a game startup well, and is able to participate in the development of a game startup.

Assessment criteria, excellent (5)

The student has achieved the objectives of the course with excellent marks. Student has made a game company business plan and is able to make a justified and fluent analysis on the validity of one. The student understands the core principles of game business, game entrepreneurship, and developing a product as a game startup excellently, and is well prepared to participate in the development of a game startup.

Assessment criteria, approved/failed

The student has achieved the course objectives fairly. The student has made a game company business plan. The student understands the core principles of game business, game entrepreneurship, and developing a product as a game startup.

Qualifications

Basic understanding of the development of digital games.

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