Siirry suoraan sisältöön

Pelimoottorit (5 cr)

Code: TX00CD89-3016

General information


Enrollment

21.12.2020 - 10.01.2021

Timing

11.01.2021 - 14.03.2021

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

ICT ja tuotantotalous

Campus

Karaportti 2

Teaching languages

  • English

Seats

20 - 30

Degree programmes

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Teachers

  • Antti Veräjänkorva

Groups

  • TIVI-ELECT2
    IT Elective Studies / Tivi valinnaiset, moduuli 2

Objective

Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.

Content

• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Assessment criteria, good (3)

Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.

Assessment criteria, excellent (5)

Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.

Assessment criteria, approved/failed

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Further information

Course includes a game implementation project.