Pelimoottorit (5 cr)
Code: TX00CD89-3016
General information
Enrollment
21.12.2020 - 10.01.2021
Timing
11.01.2021 - 14.03.2021
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
ICT ja tuotantotalous
Campus
Karaportti 2
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Teachers
- Antti Veräjänkorva
Groups
-
TIVI-ELECT2IT Elective Studies / Tivi valinnaiset, moduuli 2
Objective
Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.
Content
• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Assessment criteria, good (3)
Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.
Assessment criteria, excellent (5)
Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.
Assessment criteria, approved/failed
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Further information
Course includes a game implementation project.