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Unity-Peliohjelmointi (5 cr)

Code: TT00DU32-3003

General information


Enrollment

29.04.2019 - 30.04.2019

Timing

01.08.2020 - 31.12.2020

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

ICT ja tuotantotalous

Campus

Karaportti 2

Teaching languages

  • Finnish

Seats

0 - 5000

Degree programmes

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Teachers

  • Antti Laiho
  • Mika Hyyryläinen

Teacher in charge

Janne Salonen

Groups

  • ATX20TVS
    Viope TiVi (NonStop), syksy 2020

Objective

During the course student gets familiar with basic usage of Unity Game Engine. In order to develope a game, various skills are required from the programmer and other personnel involved developing game, and also game engine are used in a different ways. Unity can be used to create game level fields, graphics and images and 3D models, and writing code. You don't have to be expert in every field of Unity, you can specialize in certain part and functionality of Unity.

Content

1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game

Location and time

Self-Study online course in Viope.
NOTICE! Course material is in Finnish

Materials

N/A

Teaching methods

Self-Study online course in Viope.
NOTICE! Course material is in Finnish

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.
NOTICE! Course material is in Finnish

Content scheduling

NOTICE! Course material is in Finnish
1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game

Further information

ILMOITTAUTUMINEN
- Avoimen AMK:n sekä CampusOnline opiskelijat: e-lomake
- Metropolian tutkinto-opiskelijat: https://vw4.viope.com/login?org=metropolia. Rekisteröidy klikkaamalla sisäänkirjautumisikkunan vasemmasta laidasta Ilmoittaudu kurssille (Enroll on the Course). Valitse jokin Viope-kurssi, jonka lopussa lukee tämä täsmenne: (NonStop). Täytä muut tähdellä merkityt kohdat. Nyt voit aloittaa myös muita Viopen ohjelmointikursseja, joissa on sama täsmenne (NonStop).

Evaluation scale

Hyväksytty/Hylätty

Assessment methods and criteria

Kurssista saa hyväksytty merkinnän kun siitä on suoritettu vähintään 80%

Qualifications

None