Unity-Peliohjelmointi (5 cr)
Code: TT00DU32-3002
General information
Enrollment
29.04.2019 - 30.04.2019
Timing
01.01.2020 - 31.12.2020
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
ICT ja tuotantotalous
Campus
Karaportti 2
Teaching languages
- Finnish
Seats
0 - 5000
Degree programmes
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Teachers
- Antti Laiho
Teacher in charge
Janne Salonen
Groups
-
ATX20TVAvoin amk - NonStop vuosi 2020
Objective
During the course student gets familiar with basic usage of Unity Game Engine. In order to develope a game, various skills are required from the programmer and other personnel involved developing game, and also game engine are used in a different ways. Unity can be used to create game level fields, graphics and images and 3D models, and writing code. You don't have to be expert in every field of Unity, you can specialize in certain part and functionality of Unity.
Content
1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game
Location and time
Self-Study online course in Viope.
NOTICE! Course material is in Finnish
Materials
N/A
Teaching methods
Self-Study online course in Viope.
NOTICE! Course material is in Finnish
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself.
NOTICE! Course material is in Finnish
Content scheduling
NOTICE! Course material is in Finnish
1. Basics of Unity
2. Unity as Field editor
3. Components and physics simulations
4. Basics of Programming with Unity
5. Scripts.
6. Scripts - Driving Game
Further information
ILMOITTAUTUMINEN
- Avoimen AMK:n sekä CampusOnline opiskelijat: e-lomake
- Metropolian tutkinto-opiskelijat: https://vw4.viope.com/login?org=metropolia. Rekisteröidy klikkaamalla sisäänkirjautumisikkunan vasemmasta laidasta Ilmoittaudu kurssille (Enroll on the Course). Valitse jokin Viope-kurssi, jonka lopussa lukee tämä täsmenne: (NonStop). Täytä muut tähdellä merkityt kohdat. Nyt voit aloittaa myös muita Viopen ohjelmointikursseja, joissa on sama täsmenne (NonStop).
Evaluation scale
Hyväksytty/Hylätty
Assessment methods and criteria
Kurssista saa hyväksytty merkinnän kun siitä on suoritettu vähintään 80%
Qualifications
None