Siirry suoraan sisältöön

XR-teknologiat ja -ekosysteemit (15 cr)

Code: KX00ED31-3001

General information


Enrollment

01.05.2021 - 31.08.2021

Timing

08.09.2021 - 13.12.2021

Number of ECTS credits allocated

15 op

Virtual portion

3 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Media, muotoilu ja konservointi

Campus

Hämeentie 135

Teaching languages

  • Finnish

Degree programmes

  • Muotoilun tutkinto-ohjelma

Teachers

  • Turkka Loimisto
  • Ale Torkkel

Teacher in charge

Turkka Loimisto

Groups

  • KXE20S1XR
    XR Design

Objective

The student is able to implement XR applications on various platforms using game engines and software. The student is aware of the opportunities and limitations of XR technologies and different ecosystems and is familiar with the prospects of the industry.

Content

The student gets acquainted with different XR technologies and environments through a project. During the course, the student will design and produce XR applications utilising and supplementing previously acquired knowledge and skills.

- XR application design process: ideation, scheduling, project management, resourcing and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills

Teaching methods

Opintojakson sisältö
Opiskelija tutustuu projektityökentelyn kautta erilaisiin XR-teknologioihin ja -ympäristöihin. Opintojaksolla suunnitellaan ja toteutetaan XR-sovelluksia aiemmin opittua hyödyntäen ja täydentäen.

- XR-sovelluksen suunnitteluprosessi, ideointi, aikataulutus, projektinhallinta, resurssointi ja toteutus
- XR-teknologian tuntemus
- 3D-mallinnusosaamisen syventäminen
- pelimoottoriosaamisen syventäminen

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.

Assessment criteria, good (3)

The student is able to implement XR applications well on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.

Assessment criteria, excellent (5)

The student is able to implement commendable XR applications on various platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course, applying what he has learned with particular merit.

Assessment criteria, approved/failed

The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.

Qualifications

The student must have completed the course “3D Software, Polygon Modelling and Animation” and “Game Engines and Real-Time Rendering”.