Siirry suoraan sisältöön

Ohjelmointi (5 cr)

Code: KX00ED30-3001

General information


Enrollment

01.05.2021 - 31.08.2021

Timing

25.10.2021 - 09.11.2021

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Media, muotoilu ja konservointi

Campus

Hämeentie 135

Teaching languages

  • Finnish

Degree programmes

  • Muotoilun tutkinto-ohjelma

Teachers

  • Turkka Loimisto

Teacher in charge

Turkka Loimisto

Groups

  • KXE20S1XR
    XR Design

Objective

The student recognises the importance of programming in the production of services, products and content in information society. The student recognises the most common programming languages ??and their uses. The student is able to produce and modify the functionalities required for XR applications and understands the importance of programming in application development.

Content

The course introduces the importance of programming and provides the essential functions needed in game engines and XR environments.

- Programming as part of information society
- Importance of programming in XR technology
- Programming in game engines
- Programming the basic functionalities of XR applications

Teaching methods

Opintojakson sisältö
Opintojakso- ohjelmointi osana tietoyhteiskuntaa

- ohjelmointiosaamisen merkitys XR-ympäristöissä
- ohjelmointi pelimoottoreissa
- XR-sovellusten perustoimintojen ohjelmointi lla perehdytään ohjelmoinnin merkitykseen ja opitaan tuottamaan pelimoottoreissa ja XR-ympäristöissä tarvittavia keskeisiä toimintoja.

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of programming as well as programming tools and environments.

Assessment criteria, good (3)

The student is able to program his / her own XR applications using programming tools and environments sensibly.

Assessment criteria, excellent (5)

The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.

Assessment criteria, approved/failed

The student knows the basics of programming as well as programming tools and environments.