Ohjelmointi (5 cr)
Code: KX00ED30-3001
General information
Enrollment
01.05.2021 - 31.08.2021
Timing
25.10.2021 - 09.11.2021
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Media, muotoilu ja konservointi
Campus
Hämeentie 135
Teaching languages
- Finnish
Degree programmes
- Muotoilun tutkinto-ohjelma
Teachers
- Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
-
KXE20S1XRXR Design
Objective
The student recognises the importance of programming in the production of services, products and content in information society. The student recognises the most common programming languages ??and their uses. The student is able to produce and modify the functionalities required for XR applications and understands the importance of programming in application development.
Content
The course introduces the importance of programming and provides the essential functions needed in game engines and XR environments.
- Programming as part of information society
- Importance of programming in XR technology
- Programming in game engines
- Programming the basic functionalities of XR applications
Teaching methods
Opintojakson sisältö
Opintojakso- ohjelmointi osana tietoyhteiskuntaa
- ohjelmointiosaamisen merkitys XR-ympäristöissä
- ohjelmointi pelimoottoreissa
- XR-sovellusten perustoimintojen ohjelmointi lla perehdytään ohjelmoinnin merkitykseen ja opitaan tuottamaan pelimoottoreissa ja XR-ympäristöissä tarvittavia keskeisiä toimintoja.
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the basics of programming as well as programming tools and environments.
Assessment criteria, good (3)
The student is able to program his / her own XR applications using programming tools and environments sensibly.
Assessment criteria, excellent (5)
The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.
Assessment criteria, approved/failed
The student knows the basics of programming as well as programming tools and environments.