Pelimoottorit ja reaaliaikainen renderointi (15 cr)
Code: KX00ED28-3001
General information
Enrollment
30.11.2020 - 10.01.2021
Timing
11.01.2021 - 21.05.2021
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Media, muotoilu ja konservointi
Campus
Hämeentie 135
Teaching languages
- Finnish
Seats
0 - 18
Degree programmes
- Muotoilun tutkinto-ohjelma
Teachers
- Ale Torkkel
- Markku Luotonen
Teacher in charge
Ale Torkkel
Groups
-
KXE20S1XRXR Design
Objective
The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.
Content
During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student outlines the basics of working with game engines and is able to produce interactive applications.
Assessment criteria, good (3)
The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.
Assessment criteria, excellent (5)
The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.
Assessment criteria, approved/failed
The student outlines the basics of working with game engines and is able to produce interactive applications.
Qualifications
The student must have completed the course “3D Software, Polygon Modeling and Animation”.