XR-tuotteen suunnittelu (15 cr)
Code: KD00DM97-3002
General information
Enrollment
30.11.2020 - 10.01.2021
Timing
11.01.2021 - 07.05.2021
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Media, muotoilu ja konservointi
Campus
Hämeentie 135
Teaching languages
- Finnish
Seats
0 - 20
Degree programmes
- Viestinnän tutkinto-ohjelma
Teachers
- Ale Torkkel
- Markku Luotonen
Teacher in charge
Ale Torkkel
Groups
-
KXD19S1XRXR Design, S19
-
KXE19S1XRXR Design, S19
Objective
Students are able to identify the product demands or problems for the client, and are able to solve them using design methods. Students are able to sell their product concepts. Students are able to formulate production plans for the development of XR applications, and utilise these plans in implementing the applications for the required platforms both cost-effectively and by utilising suitable tools and techniques.
Content
During this course students will broaden their XR skills by applying and deepening what they have learned in previous courses. The course focuses on user-driven product design and the implementation of an XR application that fulfills the needs of the partner company. Product development project with a partner company. During the course students design and produce an XR application that fulfills the needs of the client. Cooperation with companies, innovations, concept design, product development process, implementation, finished presentation at the end of the course, exhibition in the lobby.
- product design and development
- innovation, concept design, implementation, productisation
- design brief
- client cooperation practises
- increasing skills in 3D modeling tools and XR environments
- deepening skills in game engines
- presentation and selling of a concept
- XR technologies, VR/AR/MR
- design and implementation of an XR application
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Attendance in classes. Completing assignments. Inadequacies in completing assignments.
Assessment criteria, good (3)
Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.
Assessment criteria, excellent (5)
Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.
Assessment criteria, approved/failed
Attendance in classes. Completing assignments. Inadequacies in completing assignments.
Qualifications
The student must have completed the courses “XR Design 1” and “XR Design 2”.