Siirry suoraan sisältöön

XR-tuotteen suunnittelu (15 cr)

Code: KD00DM97-3002

General information


Enrollment

30.11.2020 - 10.01.2021

Timing

11.01.2021 - 07.05.2021

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Media, muotoilu ja konservointi

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Viestinnän tutkinto-ohjelma

Teachers

  • Ale Torkkel
  • Markku Luotonen

Teacher in charge

Ale Torkkel

Groups

  • KXD19S1XR
    XR Design, S19
  • KXE19S1XR
    XR Design, S19

Objective

Students are able to identify the product demands or problems for the client, and are able to solve them using design methods. Students are able to sell their product concepts. Students are able to formulate production plans for the development of XR applications, and utilise these plans in implementing the applications for the required platforms both cost-effectively and by utilising suitable tools and techniques.

Content

During this course students will broaden their XR skills by applying and deepening what they have learned in previous courses. The course focuses on user-driven product design and the implementation of an XR application that fulfills the needs of the partner company. Product development project with a partner company. During the course students design and produce an XR application that fulfills the needs of the client. Cooperation with companies, innovations, concept design, product development process, implementation, finished presentation at the end of the course, exhibition in the lobby.

- product design and development
- innovation, concept design, implementation, productisation
- design brief
- client cooperation practises
- increasing skills in 3D modeling tools and XR environments
- deepening skills in game engines
- presentation and selling of a concept
- XR technologies, VR/AR/MR
- design and implementation of an XR application

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Assessment criteria, good (3)

Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.

Assessment criteria, excellent (5)

Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.

Assessment criteria, approved/failed

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Qualifications

The student must have completed the courses “XR Design 1” and “XR Design 2”.