Game Programming MathematicsLaajuus (5 ECTS)
Course unit code: TI00AB73
General information
- Credits
- 5 ECTS
Objective
Student can apply proper knowledge for computer graphics and 3D game programming;
can describe real task in math terms and break down real (game) situation into simpler mathematical tasks; familiarize with different methods of problem solving.
Content
Geometry
Vectors and Matrices
Different Coordinate system
Transforms, Rotations
Projections. Virtual camera
Surfaces
Ray tracing
Shading and illumination
Visibility determination
Collision detection
Logic
problem solving, different methods