Siirry suoraan sisältöön

Innostaminen yhteisössä (5 cr)

Code: SX00BZ85-3008

General information


Enrollment

02.12.2019 - 15.12.2019

Timing

16.03.2020 - 24.05.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Hyvinvointi

Campus

Myllypurontie 1

Teaching languages

  • English

Degree programmes

  • Degree Programme in Social Services
  • Sosiaalialan tutkinto-ohjelma

Teachers

  • Heli Määttänen
  • Jouni Piekkari

Groups

  • SXG17S1
    Degree Programme in Social Services
  • SXH18K1
    Sosiaalialan tutkinto-ohjelma
  • SXH17S1
    Sosiaalialan tutkinto-ohjelma

Objective

Students will understand the significance of self-motivated activity and be able to encourage and support the client. They will know how to design and implement a project that follows sociocultural animation principles and analyse the achieved changes. Students will apply the elements of animation to work activities and support client subjectivity. They will know how to use participatory pedagogy in their counselling.

Content

Project planning and implementation according to the principles of sociocultural activity. Goal-oriented inclusion and inclusive methods selected according to the specific nature of a group. Encountering and assisting encounters. Building pedagogical relationships.

Location and time

Spring 2020
Myllypuro Campus, Myllypuro area, Helsinki

Materials

Literature and resource materials, changes may occour:

Animateurs, animation, learning and change

Kalcheva, A (2016) Theoretical And Historical Aspects Of Socio-cultural Animation. Trakia Journal of Sciences, No 3

Kotilainen Sirkku (2004) Civic web as learning community. In: Esa Sirkkunen & Kotilainen Sirkku (eds.) Towards Active citizenship on the net. Possibilities of citizen oriented communication: case studies from Finland. Tampere: University of Tampere, p.279-299.

Marrengula, Miguel L (2010) Addressing socio-cultural animation as community based social work with street children in Maputo, Mozambique. Tampere: University Press.

Sredovska, E. (2015) Application Of ? French Model Of Sociocultural Animation At Adolescents’ Leisure Time. Trakia Journal of Sciences, Vol. 13, Suppl 1.

Tadeu, Pedro & Lopes, Ana (2015) The game and sociocultural animation – A strategy of inclusion and prevention.

Teaching methods

Contact lectures, group/project work, workshop
(Changes may occour)

Employer connections

The projects are implemented in cooperation with Work Life partners / communities e.g.

International connections

International literature and articles

Student workload

5 credits, 27 hours per credit = 135hrs
48 hrs contact lessons, 87 hrs project work
This course is intended for SXG17S1, SXH18K1, SXH17S1 students

Content scheduling

Tentative schedule (changes may occur)
19.03.2020 12.45 - 16.00 (Cancelled)
Distance studies:
24.03.2020 08.30 - 16.00
30.03.2020 08.30 - 16.00
02.04.2020 08.30 - 11.45
14.04.2020 12.45 - 16.00
21.04.2020 08.30 - 11.45
30.04.2020 08.30 - 11.45
05.05.2020 08.30 - 11.45
14.05.2020 08.30 - 16.00

Further information

Description:
The student will learn to plan and implement a project based on the principles of Socio-cultural animation. Goal-oriented and inclusive participation of the chosen communities through the activating socio-cultural animation methods.
The methods and aims are selected in a dialogue with the communities and its individual members to adapt the specific cultural characteristics and individual needs of the chosen target communities.

Theory and Methods:
The module and contact lessons are practical in nature, and we learn by doing and reflecting.
We will study the nature and guiding principles behind socio-cultural animation (dialogue, participatory approach, facilitation, identifying the needs and aims of different actors).
In a team, the student will implement a community animation project with a chosen target group / or combination of target groups (e.g. children and elderly).
The student herself will also experience a dynamic group process of socio-cultural animation. The contact learning is organised as a participatory group process.

Learning outcomes:
In this study unit the student will be able to plan and implement a project that follows the principles of community animation.
Understand the importance of the action and inspiration that raises from the human it-self (down-top planning).
Encourage and support the client groups in these outgoing activities.
Understand communities as part of larger social and cultural environment. Purpose is to understand the needs, ideas and concerns of the community. The project should be endorsed by the community itself.
Adapt and use different art based and participatory methods of community animation in her work and she can support the subjectivity of a person.
Capable of analysing the changes in the community within the project.
Learn and rehearse different question based facilitation and group leading methods.
Familiarize with the history and philosophy of community animation.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, satisfactory (1)

Assessment:
Assessment criteria see the attachment.
The teacher of the study unit informs the assessment criterias in the beginning of the study unit.

Assessment criteria, approved/failed

Assessment:
Assessment criteria see the attachment.
The teacher of the study unit informs the assessment criterias in the beginning of the study unit.

Assessment methods and criteria

Passed / failed

Participation in contact lessons 80 %.

Active participation in planning and implementing the project (active participation in the facilitation and reporting 80%).

Participation in the project reporting.

Participation in the final seminar and presentation.