Pelimoottorit ja reaaliaikainen renderointi (15 cr)
Code: KD00DM98-3002
General information
Enrollment
02.12.2019 - 31.01.2020
Timing
27.01.2020 - 27.04.2020
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Media, muotoilu ja konservointi
Teaching languages
- Finnish
Degree programmes
- Viestinnän tutkinto-ohjelma
Teachers
- kulu virtuaali::muotoilu
Teacher in charge
Ale Torkkel
Groups
-
KXD19S1XRXR Design, S19
-
KXE19S1XRXR Design, S19
Objective
Students understand the possibilities of game engines and the design requirements of their components. Students can utilise game engines in producing real-time interactive content to be employed on different platforms. Students can choose the most suitable approach and tools for each purpose. Students know the possibilities and advantages of game engines and real-time rendering in the context of content production and product development.
Content
The course consists of studying the use of game engines and the possibilities of real time rendering for different purposes. The students build a design which is modelled with suitable 3D software to be transferred into the game engine. There the 3D model will be modified into an interactive and modifiable whole that can be utilized on different platforms.
- design process, concept creation, drafting, scheduling and project management
- 3D modeling and visualisation
- 3D geometry and content modification for game engine utilisation
- game engines, operation principles, utilisation, elements, textures, lighting, rendering
- interactivity, basics of script-based and node-based programming
- publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Attendance in classes. Completing assignments. Inadequacies in completing assignments.
Assessment criteria, good (3)
Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.
Assessment criteria, excellent (5)
Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.
Assessment criteria, approved/failed
Attendance in classes. Completing assignments. Inadequacies in completing assignments.
Qualifications
The student must have completed the course “3D Software, CAD and Polygon Modeling” (15 ECTS).