Siirry suoraan sisältöön

Pelimoottorit ja reaaliaikainen renderointi (15 cr)

Code: KD00DM98-3002

General information


Enrollment

02.12.2019 - 31.01.2020

Timing

27.01.2020 - 27.04.2020

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Media, muotoilu ja konservointi

Teaching languages

  • Finnish

Degree programmes

  • Viestinnän tutkinto-ohjelma

Teachers

  • kulu virtuaali::muotoilu

Teacher in charge

Ale Torkkel

Groups

  • KXD19S1XR
    XR Design, S19
  • KXE19S1XR
    XR Design, S19

Objective

Students understand the possibilities of game engines and the design requirements of their components. Students can utilise game engines in producing real-time interactive content to be employed on different platforms. Students can choose the most suitable approach and tools for each purpose. Students know the possibilities and advantages of game engines and real-time rendering in the context of content production and product development.

Content

The course consists of studying the use of game engines and the possibilities of real time rendering for different purposes. The students build a design which is modelled with suitable 3D software to be transferred into the game engine. There the 3D model will be modified into an interactive and modifiable whole that can be utilized on different platforms.

- design process, concept creation, drafting, scheduling and project management
- 3D modeling and visualisation
- 3D geometry and content modification for game engine utilisation
- game engines, operation principles, utilisation, elements, textures, lighting, rendering
- interactivity, basics of script-based and node-based programming
- publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Assessment criteria, good (3)

Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.

Assessment criteria, excellent (5)

Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.

Assessment criteria, approved/failed

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Qualifications

The student must have completed the course “3D Software, CAD and Polygon Modeling” (15 ECTS).