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XR-teknologiat ja -ekosysteemit (15 cr)

Code: KD00DM94-3001

General information


Enrollment

01.05.2019 - 31.08.2019

Timing

19.08.2019 - 13.12.2019

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Media, muotoilu ja konservointi

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Muotoilun tutkinto-ohjelma
  • Viestinnän tutkinto-ohjelma

Teachers

  • Ale Torkkel

Teacher in charge

Ale Torkkel

Groups

  • KXE18S1XR
    XR Design
  • KXD18S1XR
    XR Design, S18

Objective

Students know the possibilities and shortcomings of commercial XR technologies and ecosystems both currently and in the foreseeable future. Students are able to produce high-quality XR content. Students can use VR and AR applications and techniques in product development and in support of various design tools. Students are familiar with future prospects and development paths of XR technologies.

Content

The course covers a wide range of XR technologies and environments like VR, AR, MR and CR. Content for XR applications will be designed and produced using and augmenting skills learned in previous courses.

- concept design and production process of an XR application (conceptualisation, scheduling, project management, resourcing)
- 3D modeling tools, XR, visualisation and VR
- XR capabilities and support in game engines
- product presentation in virtual reality
- XR technologies, VR/AR/MR
implementation of the XR application

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Assessment criteria, good (3)

Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.

Assessment criteria, excellent (5)

Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.

Assessment criteria, approved/failed

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Qualifications

The student must have completed the course “Game Engines and Real-Time Rendering”.