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Bachelor Degrees (UAS), Daytime Studies

Information and Communication Technology, Game Applications Study Path

Autumn 2015

Classification
Select visible years, semesters and periods (when only one year is selected) by clicking buttons below. (S = Spring, A = Autumn)
Year of study 1 2 3 4
Search: ECTS 1 2 3 4 1A 1S 2A 2S 3A 3S 4A 4S 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Orientation to Information Technology
                                                       
Objects 15
     
           
                       
Games and Mobiles 15
     
           
                       
Networks 15
     
           
                       
Devices 15
     
           
                       
60000303000000015151515000000000000
Basics to Professional Studies
(Select30ECTS)
                                                       
Basics of Gaming Applications
(Select30ECTS)
                                                       
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Advanced Professional Studies
(Select60ECTS)
                                                       
Game Applications
(Select60ECTS)
                                                       
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Innovation Studies
(Select15ECTS)
                                                       
Innovation Project 10      
           
                         
   
000100000001000000000000005500
Elective Module and Elective Studies
(Select30ECTS)
                                                       
Engineering Swedish 5    
           
                       
       
Finnish as a Second Language: Finnish at Work 5    
           
                       
       
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Work Placement
                                                       
Work Placement 1 15      
             
                           
Work Placement 2 15      
             
                           
00030000000030000000000000001515
Bachelor's Thesis
                                                       
Bachelor's Thesis 15      
           
                         
   
000150000001500000000000007.57.500
ECTS credits per period / semester / academic year 60010553030000102530151515150000005512.512.51515

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

Information and Communication Technology

Objective of the education is to learn how to develop and use applications and systems needed for the communication between people, and companies, as well as between equipment, devices and things. In Addition to the technical qualifications, the ICT engineer needs oral and written communication skills in different languages, business skills , as well as the negotiation and leadership skills.
Given the rapid development of ICT industry, the engineer needs good learning skills, including the ability to follow the development of the ICT technologies but also an attitude to the continuous development from the lifelong learning perspective. International work environments, project based working and challenging tasks require the engineer to have good assessment and problem-solving skills. In particular, the client projects require good interpersonal skills but the development of social media applications and games requires good psychological and artistic stance and approach.

Game Applications Study Path

Basics of gaming applications:

Student learns object-oriented programming in C++, and is able to utilize game engines. He/she knows the fundamentals of game design and 2D/3D game art. Student is capable of web and mobile programming.

- object-oriented programming in C++
- basics of game design, 2D/3D game art and game engines
- web and mobile programming, databases
- essential mathematics and physics

Game Applications:

Students acquires the skills for software engineering professionals: software engineering processes, models and tools. Furthermore, he/she develops advanced game programming skills like graphics and AI programming. Student is capable to adapt his/her skills to solve problems in different filelds of technology (mathematical thinking).

- Software development processes and management
- Software structures and models
- Advanced C++ programming
- Graphics programming
- AI programming
- Game mathematics and physics